Design discovery
- Goals & success criteria Overarching aims
- Users & key journeys Main user types and core tasks
- Initial ideas:
- Node steward: setting up the node; onboarding when node is operational; monitoring and maintenance; troubleshooting; updates and patches; getting help; technical contributions to the project (development, etc.)
- Other volunteers: running training; providing user support; system admin e.g. managing user accounts; supporting node stewards; project coordination; ongoing design work, …?
- Neighbourhood user: learning about the network + available services; accessing services; using services; reporting issues; donating.
- Member of the public or community group: encountering nodes in community spaces; learning about the network project; reporting issues; getting help; becoming a contributor; partnering; donating; hosting a node.
- Design principles Output: Agreed priorities for usability, accessibility, UX, (security, privacy?) and trade-offs
- Identity directions Personality attributes, voice directions, visual references
- Initial ideas from August 2026 Solarpunks meetup:
- Colours: green to signify renewables / resilience.
- Natural materials for the node enclosure?
- Signage accompanying the nodes in community spaces.
Design creation
- Identity design Output: Logo, colour palette, typography, icons / illustrations, example screen.
- Sketches & wireframes Output: Wireframes for key screens and flows
- Copy & microcopy Output: Onboarding text, labels, buttons, messages
- Visual design Output: High-fidelity screens and simple style guide
- Usability and accessibility review Output: Prioritised issues, required design changes
Design evolution
- User testing & feedback Output: Prioritised issues and improvements
- Design backlog & governance Output: Ongoing list of UX/UI decisions and future work
